Examples - Game Development

I have always wanted to be a game developer.  I have spent hours learning 3D studio, playing with Maya 3D, and studding the released code of games like Quake or SimCity.  I was even commissioned to build a 3D chess game (AK Chess) for a gentleman out of Indiana, back in 2000.  However, I still have yet to be engaged in a full modern game cycle.  It now seems that the trend is to make little games in Flash or through studios like WildTangent.  Here is one such example of a 3D mall I built.


          

 

I also designed and created board games which have yet to see programming.  City Empires, my greatest white elephant; had such an impact that Byron Middle school of Byron IL USA dedicated 30-60 minutes a day for students to join and play.  Apparnetly the educational value it provided, including the study of language, math and culture, was seen as worthy of studyhall and lunch time.

City Empires

Fortification

Catch Ya' Later

An extremely advanced role-playing-game I designed in 1990, containing 100,000 parts, 2000 pages of written rules, and at 200lbs, not so easy to carry.  A paper pre-cursor to AOE. (C)(R) 1990

An older children's game whereby you design and build a fort and destroy them using miniature cannon. (C)(R) 1997

A children's dog, cat and mouse chase board game. (R)(C) 1995

 
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